/manager/Index ${session.getAttribute("locale")} 5 Exploring the impact of high intensity interval training on adolescents' objectively measured physical activity: findings from a randomized controlled trial /manager/Repository/uon:36176 Wed 26 Feb 2020 12:56:32 AEDT ]]> Temporal and bidirectional associations between physical activity and sleep in primary school-aged children /manager/Repository/uon:34509 Wed 04 Sep 2019 10:06:32 AEST ]]> Correlates of gross motor competence in children and adolescents: a systematic review and meta-analysis /manager/Repository/uon:25930 Tue 30 Aug 2022 10:48:38 AEST ]]> Effectiveness of Intervention Strategies to Increase Adolescents’ Physical Activity and Reduce Sedentary Time in Secondary School Settings, Including Factors Related to Implementation: A Systematic Review and Meta-Analysis /manager/Repository/uon:55206 Tue 30 Apr 2024 15:16:53 AEST ]]> Count- versus MAD-based accelerometry-assessed movement behaviors and associations with child adiposity and fitness /manager/Repository/uon:40652 Thu 28 Jul 2022 15:27:38 AEST ]]> What is the contribution of actual motor skill, fitness, and physical activity to children's self-perception of motor competence? /manager/Repository/uon:35912 Thu 16 Jan 2020 13:18:09 AEDT ]]> Results from the Australian 2022 Report Card on physical activity for children and young people /manager/Repository/uon:50196 Thu 06 Jul 2023 16:05:20 AEST ]]> Potential moderators of day-to-day variability in children's physical activity patterns /manager/Repository/uon:36072 Thu 06 Feb 2020 09:45:08 AEDT ]]> Results from Australia's 2016 report card on physical activity for children and youth /manager/Repository/uon:25375 Sat 24 Mar 2018 07:39:10 AEDT ]]> Children's movement skills when playing active video games /manager/Repository/uon:25091 TM and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age = 7.9 yr., SD = 1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50 min. While AVG play showed evidence of correct skill performance (at least 30-50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.]]> Sat 24 Mar 2018 07:15:02 AEDT ]]> Does playing a sports active video game improve young children's ball skill competence? /manager/Repository/uon:23935 Sat 24 Mar 2018 07:10:11 AEDT ]]>