Your selections:
- Davis, Charles H., Michelle, Carolyn, Hardy, Ann, Hight, Craig
Making global audiences for a Hollywood 'blockbuster' feature film: marketability, playability and The Hobbit: An Unexpected Journey (2012)
- Davis, Charles H., Michelle, Carolyn, Hardy, Ann, Hight, Craig
The challenges of using YouTube as a data resource
The sports film: games people play (book review)
Software as co-creator in interactive documentary
Software studies and the new audiencehood of the digital ecology
Shopping in a narrow field: cross-media news repertories in New Zealand
- Hight, Craig, Zalipour, Arezou
Software literacy: education and beyond
- Khoo, Elaine, Hight, Craig, Torrens, Rob, Cowie, Bronwen
Software literacy in shaping what we know in a software-saturated society
- Khoo, Elaine, Cowie, Bronwen, Torrens, Rob, Hight, Craig
The challenges of human rights video making in the global network: the case of WITNESS
Fans, blockbusterisation, and the transformation of cinematic desire
- Michelle, Carolyn, Davis, Charles H., Hardy, Ann L., Hight, Craig
- Michelle, Carolyn, Davis, Charles H., Hardy, Ann L., Hight, Craig
Introduction: new documentary ecologies: emerging platforms, practices and discourses
- Nash, Kate, Hight, Craig, Summerhayes, Catherine
Creating high fidelity 360° degree virtual reality with high dynamic range spherical panorama images
- See, Zi Siang, Goodman, Lizbeth, Hight, Craig, Sunar, Mohd Shahrizal, Dey, Arindam, Ng, Yen Kaow, Billinghurst, Mark
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