Your selections:
'House We Build': Design Communication and Urban Planning
- Drummond, Jon, Minichiello, Mario, Egglestone, Paul, Wright, Rewa, McGrath, Jack, Scott, Nathan, Kenke, Ralph, Carroll, Nicole, Cuneo, Michael
Can competitive digital games support real-time music creation?
- Studley, Thomas, Drummond, Jon, Scott, Nathan, Nesbitt, Keith
Designing for Stochastic Game-Based Composition with Max and Unity
- Studley, Thomas, Drummond, Jon, Scott, Nathan, Nesbitt, Keith
Evaluating digital games for competitive music composition
- Studley, Thomas, Drummond, Jon, Scott, Nathan, Nesbitt, Keith
Exploring cell-based dynamic music composition to create non-linear musical works
- Lynch, Samuel, English, Helen, Drummond, Jon, Scott, Nathan
Exploring Competitive Musical Creativity in Digital Composition Games
- Studley, Thomas, Drummond, Jon, Scott, Nathan
Heavy Metal and the Oratorio for a Million Souls
- Helyer, Nigel, Drummond, Jon
Im/possible musical selves: experiences of female music students in a music degree
- English, Helen, Drummond, Jon, Kerrigan, Susan
- Bockeler, Hanna, Cornforth, David J., Drummond, Jon, Olling, Lynda, Jelinek, Herbert F.
The Effectiveness of Point-of-Care Testing with Intervention in Psychopathology: A Pilot Study
- Khan, Mohammed, Hadjileontiadis, Leontios, Cornforth, David J., Drummond, Jon, Jelinek, Herbert F.
The Playable City: Collaborative Workflows for Innovative Urban Social Design
- Hight, Craig, Minichiello, Mario, Egglestone, Paul, O'Callaghan, Simone, Drummond, Jon, Irvine, Clare, Cassin, Andrea
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