Your selections:
- Bailey, Jacqueline, Blackmore, Karen, Robinson, Grant
Using startle probe to compare affect and engagement between a serious game and an online intervention program
- Hookham, Geoffrey, Kay-Lambkin, Frances, Blackmore, Karen, Nesbitt, Keith
A meta-analysis of data collection in serious games research
- Smith, Shamus P., Blackmore, Karen, Nesbitt, Keith
Modelling academics as agents: an implementation of an agent-based strategic publication model
- Gu, Xin, Blackmore, Karen, Cornforth, David, Nesbitt, Keith
Sound improves player performance in a multiplayer online battle arena game
- Ng, Patrick, Nesbitt, Keith, Blackmore, Karen
Using the startle eye-blink to measure affect in players
- Nesbitt, Keith, Blackmore, Karen, Hookham, Geoffrey, Kay-Lambkin, Frances, Walla, Peter
Informative sound and performance in a team based computer game
- Ng, Patrick, Nesbitt, Keith, Blackmore, Karen
The publishing game: an analysis of "Game" related academic publishing patterns
- Goodwin, Ian D., Freeman, Rhaelene, Blackmore, Karen
Simulating stable, trending and turbulent operating environments
- Blackmore, Karen, Nesbitt, Keith, Cornforth, David
Verifying the Miles and Snow strategy types in Australian small- and medium-size enterprises
- Blackmore, Karen, Nesbitt, Keith
Simulating the performance of small-medium enterprises in different market conditions
- Blackmore, Karen, Nesbitt, Keith
Visualisation in biomedicine as a means of data evaluation
- Jelinek, Herbert F., Cornforth, David J., Blackmore, Karen
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