Creating high fidelity 360° degree virtual reality with high dynamic range spherical panorama images
- See, Zi Siang, Goodman, Lizbeth, Hight, Craig, Sunar, Mohd Shahrizal, Dey, Arindam, Ng, Yen Kaow, Billinghurst, Mark
Deepfakes and documentary practice in an age of misinformation
Extended Reality Interactive Wall: User Experience Design Research-Creation
- See, Zi Siang, Matthews, Benjamin, Goodman, Lizbeth, Jones, Donovan, Hight, Craig, Egglestone, Paul, Amin, Manisha, Ooi, Wooi Har
Fans, blockbusterisation, and the transformation of cinematic desire
- Michelle, Carolyn, Davis, Charles H., Hardy, Ann L., Hight, Craig
- Davis, Charles H., Michelle, Carolyn, Hardy, Ann, Hight, Craig
Indexicality in the age of the sensor and metadata
Introduction: new documentary ecologies: emerging platforms, practices and discourses
- Nash, Kate, Hight, Craig, Summerhayes, Catherine
Making global audiences for a Hollywood 'blockbuster' feature film: marketability, playability and The Hobbit: An Unexpected Journey (2012)
- Davis, Charles H., Michelle, Carolyn, Hardy, Ann, Hight, Craig
- Michelle, Carolyn, Davis, Charles H., Hardy, Ann L., Hight, Craig
Shopping in a narrow field: cross-media news repertories in New Zealand
- Hight, Craig, Zalipour, Arezou
Software as co-creator in interactive documentary
Software literacy in shaping what we know in a software-saturated society
- Khoo, Elaine, Cowie, Bronwen, Torrens, Rob, Hight, Craig
Software literacy: education and beyond
- Khoo, Elaine, Hight, Craig, Torrens, Rob, Cowie, Bronwen
Software studies and the new audiencehood of the digital ecology
The challenges of human rights video making in the global network: the case of WITNESS
The challenges of using YouTube as a data resource
The sports film: games people play (book review)
Working with the Australian cinema industry to understand the movie-going experience
- Weaving, Simon, Hight, Craig, Nobes, Karen, Pasvolsky, Claire
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