An evolutionary game model with punishment and protection to promote trust in the sharing economy
Avatars and embodied agents in information systems research: a systematic review and conceptual framework
Deep learning for intake gesture detection from wrist-worn inertial sensors: the effects of data preprocessing, sensor modalities, and sensor positions
Designing user interfaces for the elderly: a systematic literature review
Empathic avatars in stroke rehabilitation: a co-designed mHealth artifact for stroke survivors
Exploring the design of mHealth systems for health behavior change using mobile biosensors
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