- Title
- What teachers should know about highly immersive virtual reality: insights from the VR School Study
- Creator
- Southgate, Erica; Buchanan, Rachel; Cividino, Chris; Saxby, Shane; Eather, Graham; Smith, Shamus P.; Bergin, Candece; Kilham, Jivvel; Summerville, David; Scevak, Jill
- Relation
- Scan Vol. 37, Issue 4
- Relation
- https://education.nsw.gov.au/teaching-and-learning/professional-learning/scan/latest-issue/research-highly-immersive-virtual-reality
- Publisher
- NSW Department of Education
- Resource Type
- journal article
- Date
- 2018
- Description
- lmmersive virtual reality (IVR) mediated through a headset has finally arrived for mass consumption. Increasing numbers of children and young people are enjoying the amazing experiences IVR offers during their leisure and school time. It is estimated that more than two million school children have tried Google Expeditions (Charara. 2017) and the Playstation VR has sold in excess of two million gaming units (Webster. 2017). Social media corporation Facebook has invested heavily in virtual reality with its CEO Mark Zuckerberg wanting one billion people living in IVR sometime in the future (ABC news. 2017). Social media platforms are filled with posts from Edtech evangelists spruiking virtual reality as a learning tool accompanied by photos of children wearing headsets (technically known as head mounted displays [HMDs]).
- Subject
- immersive virtual reality (IVR); 3D virtual learning environments; head mounted displays; virtual reality
- Identifier
- http://hdl.handle.net/1959.13/1385561
- Identifier
- uon:32249
- Language
- eng
- Full Text
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