- Title
- Building apostrophe power: lessons learnt for serious games development
- Creator
- Hickmott, Daniel; Smith, Shamus P.; Bille, Ross; Burd, Elizabeth; Stephens, Liz; Southgate, Erica
- Relation
- Australasian Computer Science Week Multiconference (ACSW '16). Proceedings of the Australasian Computer Science Week Multiconference (ACSW '16), Article No. 70 (Canberra, A.C.T. 1-5 February, 2016)
- Publisher Link
- http://dx.doi.org/10.1145/2843043.2843475
- Publisher
- Association for Computing Machinery (ACM)
- Resource Type
- conference paper
- Date
- 2016
- Description
- There is increasing interest in the application of serious games for learning. Growth in the take-up of digital devices, e.g. smartphones and tablets, and their use for gaming provides new opportunities for mobile learning (m-learning). A serious game m-learning app for improving adult learners' apostrophe usage, called Apostrophe Power, has been developed. The research team, which consisted of software engineers and educationalists, encountered a number of discipline spanning issues while designing and developing this m-learning app. This paper overviews the issues encountered, the recommendations from recent literature and how the issues were ultimately addressed, exemplified in a case study. These lessons learnt offer insight for serious game development and highlight practical solutions for m-learning apps involving interdisciplinary teams.
- Subject
- serious games; interdisciplinary research; app development; mobile learning; adult literacy
- Identifier
- http://hdl.handle.net/1959.13/1349129
- Identifier
- uon:30345
- Identifier
- ISBN:9781450340427
- Language
- eng
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