- Title
- Sound improves player performance in a multiplayer online battle arena game
- Creator
- Ng, Patrick; Nesbitt, Keith; Blackmore, Karen
- Relation
- Australasian Conference on Artificial Life and Computational Intelligence (ACALCI 2015). Proceedings of the Australasian Conference on Artificial Life and Computational Intelligence (Newcastle, N.S.W. 5-7 February, 2015) p. 166-174
- Publisher Link
- http://dx.doi.org/10.1007/978-3-319-14803-8_13
- Publisher
- Springer
- Resource Type
- conference paper
- Date
- 2015
- Description
- Sound in video games is often used by developers to enhance the visual experience on screen. Despite its importance in creating presence and improving visual screen elements, sound also plays an important role in providing additional information to a player when completing various game tasks. This preliminary study focuses on the use of informative sound in the popular multiplayer online battle arena game, Dota 2. Our initial results indicate that team performance improves with the use of sound. However, mixed results with individual performances were measured, with some individual performances better with sound and some better without sound.
- Subject
- Dota 2; auditory icons; earcons; informative sound; multiplayer online battle arena
- Identifier
- http://hdl.handle.net/1959.13/1334598
- Identifier
- uon:27330
- Identifier
- ISBN:9783319148021
- Language
- eng
- Reviewed
- Hits: 3769
- Visitors: 1896
- Downloads: 0
Thumbnail | File | Description | Size | Format |
---|