- Title
- Children's movement skills when playing active video games
- Creator
- Hulteen, Ryan M.; Johnson, Tara M.; Ridgers, Nicola D.; Mellecker, Robin R.; Barnett, Lisa M.
- Relation
- Perceptual and Motor Skills Vol. 121, Issue 3, p. 767-790
- Publisher Link
- http://dx.doi.org/10.2466/25.10.PMS.121c24x5
- Publisher
- Sage
- Resource Type
- journal article
- Date
- 2015
- Description
- Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox KinectTM and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age = 7.9 yr., SD = 1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50 min. While AVG play showed evidence of correct skill performance (at least 30-50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.
- Subject
- AVGs; movement skills; physical inactivity; schools
- Identifier
- http://hdl.handle.net/1959.13/1324680
- Identifier
- uon:25091
- Identifier
- ISSN:0031-5125
- Language
- eng
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