- Title
- Improving undergraduate soft skills using m-learning and serious games
- Creator
- Smith, Shamus P.; Hickmott, Daniel; Bille, Ross; Burd, Elizabeth; Southgate, Erica; Stephens, Liz
- Relation
- 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE). Proceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering (Zhuhai, China 10-12 December, 2015) p. 230-235
- Publisher Link
- http://dx.doi.org/10.1109/TALE.2015.7386049
- Publisher
- Institute of Electrical and Electronics Engineers (IEEE)
- Resource Type
- conference paper
- Date
- 2015
- Description
- Soft skills such as effective communication are becoming increasingly important for engineering graduates. Employers prize excellent written and oral abilities and literacy proficiency. High levels of academic literacy can significantly improve students' success in their university study. Traditional approaches to literacy improvement can limit student engagement. However, mobile learning and the use of smart phone apps present new opportunities to support literacy education. This paper describes current work exploring the use of apps, as serious games, to improve literacy in undergraduate students and outlines initial results from a cross-discipline evaluation of an m-learning literacy app.
- Subject
- acaademic literacy; literacy; communication skills; m-learning; engineering soft skills; serious games
- Identifier
- http://hdl.handle.net/1959.13/1315813
- Identifier
- uon:23001
- Identifier
- ISBN:9781467392266
- Language
- eng
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