- Title
- An adaptive framework allowing active video games to address child obesity
- Creator
- Pranata, Ilung; Altamimi, Reem; Skinner, Geoff
- Relation
- 7th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2014). Proceedings of 7th Annual International Conference on Computer Games, Multimedia and Allied Technology 2014 (Singapore 24-25 March, 2014) p. 54-64
- Publisher Link
- http://dx.doi.org/10.5176/2251-1679_CGAT14.16
- Publisher
- GSTF Digital Library
- Resource Type
- conference paper
- Date
- 2014
- Description
- The advancement of ICT innovations provides us with a comfortable and convenient modern life, however, with an additional and unwilling cost. Obesity is an issue that resulted from such advancement and is a serious global issue that has gained more and more attention from researchers and health institutions. Although technology innovations lead to a comfortable modern life, they also have a potential to solve the obesity issue in children. This paper provides a review of the issues in child obesity and a potential of active video games to mitigate these issues. Additionally, the paper also discusses the key requirements to develop an active video game that mitigates child obesity. A framework is introduced to meet the requirements and simulation and testing were performed to verify the attainment of objectives.
- Subject
- child obesity; active video games; video games; Kinect
- Identifier
- http://hdl.handle.net/1959.13/1068017
- Identifier
- uon:18525
- Identifier
- ISSN:2251-1679
- Language
- eng
- Reviewed
- Hits: 1284
- Visitors: 1334
- Downloads: 0
Thumbnail | File | Description | Size | Format |
---|