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Gameson, Rod

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Preliminary examination of ICT collaborative design and management in the construction industry 366 346 10
Virtual environments: lessons from industry transferred to distance-learning education 208 188 9
What it takes to design in the virtual world 127 117 3
Heading into new virtual environments: what skills do design team members need?. 298 271 22
An investigation into project team dynamics and the utilization of virtual environments 88 75 9
An investigation into perceptions of client-professional interactions at project inception: an Australian clients' perspective: pilot study results 64 57 3
Project management of virtual teams: a comparative view from academia and industry 89 77 0
Mapping planners' information-visualisation requirements for 4D CAD developments 81 73 3
Contributing to the virtual design team: considerations and requirements 113 102 5
Critical success factors of the BOOT Procurement System: reflections from the Stadium Australia case study 565 479 0
Towards nD modelling: current needs and expectations of virtual reality in architecture, engineering and construction 111 91 0
Innovative protocols and technologies as a means of complying with the Building and Construction Industry Security of Payments Act 1999 (NSW) Australia 49 40 2
Evolving trends in nD modelling: the 'construction planning workbench' 81 64 4
An investigation into the perceptions of client - professional interaction at project inception, in Australia, compared with United Kingdom experiences: a pilot study 30 30 0
Changing skills in changing environments: skills needed in virtual construction teams 53 46 0
Communication in construction design teams: moving into the virtual world 204 192 0
Design communication: issues confronting both co-located and virtual teams 229 199 13
Application of Innovative Protocols and Technologies as a Means of Complying with the Building and Construction Industry Security of Payments Act 1999 67 61 2
The impact of information and communication technology (ICT) on project team dynamics and work design 89 82 0
Necessary skills and practices required for effective participation in high bandwidth design team activities 331 316 5
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Gameson, Rod

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