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Gameson, Rod

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Application of Innovative Protocols and Technologies as a Means of Complying with the Building and Construction Industry Security of Payments Act 1999 66 60 2
Towards nD modelling: current needs and expectations of virtual reality in architecture, engineering and construction 107 87 0
Critical success factors of the BOOT Procurement System: reflections from the Stadium Australia case study 556 470 0
Mapping planners' information-visualisation requirements for 4D CAD developments 79 71 3
An investigation into project team dynamics and the utilization of virtual environments 85 72 9
Communication in construction design teams: moving into the virtual world 197 187 0
Innovative protocols and technologies as a means of complying with the Building and Construction Industry Security of Payments Act 1999 (NSW) Australia 47 38 2
Necessary skills and practices required for effective participation in high bandwidth design team activities 315 300 5
Contributing to the virtual design team: considerations and requirements 104 96 3
Project management of virtual teams: a comparative view from academia and industry 89 77 0
Evolving trends in nD modelling: the 'construction planning workbench' 81 64 4
Virtual environments: lessons from industry transferred to distance-learning education 202 184 9
The impact of information and communication technology (ICT) on project team dynamics and work design 87 80 0
What it takes to design in the virtual world 120 110 3
Preliminary examination of ICT collaborative design and management in the construction industry 359 341 10
An investigation into the perceptions of client - professional interaction at project inception, in Australia, compared with United Kingdom experiences: a pilot study 30 30 0
Design communication: issues confronting both co-located and virtual teams 220 192 12
Changing skills in changing environments: skills needed in virtual construction teams 49 42 0
An investigation into perceptions of client-professional interactions at project inception: an Australian clients' perspective: pilot study results 61 54 3
Heading into new virtual environments: what skills do design team members need?. 296 269 22
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Gameson, Rod

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